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Introducing: Carsten Neumann

Just in case you haven't noticed: Carsten Neumann has been a lot more active on (...)


OpenSG 1.8.0 released

From the Changelog:

1.8.0 - 2007/07/04

ADDED:

  • geometry shaders
  • hierarchical multiframe occlusion culling

(...)

Updated on 07/04/07 05:51:53


Geometry Shaders Added To 1.8

Geometry Shaders support has been added to OpenSG 1.8. Take a look into OpenSG/Source/Experimental/SHL/testSHLGeometryShader.cpp to see how it works. (...)

Welcome to OpenSG!

OpenSG is a portable scenegraph system to create realtime graphics programs, e.g. for virtual reality applications. It is developed following Open Source principles (LGPL) and can be used freely. It runs on Windows, Linux, Solaris and MacOS X and is based on OpenGL. It is used in a number of projects and places to do many different things, all of them cool. :-)

Some examples of what people are doing with OpenSG:

More are in the Application Gallery.

If you're curious why you should use OpenSG and not some other scenegraph or game engine, see the Comparison. If you're interested in our general vision for OpenSG 2, please see the OpenSG 2 Vision.

Notice: This site is heavily under construction. Please bear with us for the time being.
It is targeted to go official close to the first OpenSG 2 announcements, so some of the descriptions are targeted at that.

If you come across a typo or other simple problems, please feel free to fix it. Just click "Edit this page" and go. Thanks!