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#include <OSGGLUT.h> |
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#include <OSGConfig.h> |
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#include <OSGSimpleGeometry.h> |
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#include <OSGPassiveWindow.h> |
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#include <OSGSimpleSceneManager.h> |
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#include <OSGSceneFileHandler.h> |
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#include <OSGDrawable.h> |
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#include <OSGSwitch.h> |
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OSG_USING_NAMESPACE |
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SimpleSceneManager *mgr(NULL); |
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RenderTraversalAction *tact = NULL; |
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PassiveWindowPtr pwin; |
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NodePtr swNode; |
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SwitchPtr swCore; |
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bool show = true; |
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bool bGLFinish = false; |
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void display(void) |
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{ |
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mgr->redraw(); |
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glutSwapBuffers(); |
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} |
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void reshape(int w, int h) |
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{ |
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mgr->resize(w,h); |
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glutPostRedisplay(); |
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} |
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void mouse(int button, int state, int x, int y) |
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{ |
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if (state) |
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mgr->mouseButtonRelease(button, x, y); |
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else |
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mgr->mouseButtonPress(button, x, y); |
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glutPostRedisplay(); |
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} |
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void motion(int x, int y) |
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{ |
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mgr->mouseMove(x, y); |
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glutPostRedisplay(); |
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} |
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void keyboard(unsigned char k, int, int) |
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{ |
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switch(k) |
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{ |
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case 27: |
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{ |
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osgExit(); |
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exit(0); |
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} |
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case '?': |
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case '/': |
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case 'h': |
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{ |
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std::cerr << "\nControls:" |
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<< "v: Toggle drawing of volumes.\n" |
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<< "a: Show all.\n" |
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<< "s: Toggle switch node.\n" |
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<< "g: toggle using gl finish.\n" |
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<< std::endl; |
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} |
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break; |
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case 'v': |
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{ |
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mgr->getAction()->setVolumeDrawing( |
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!mgr->getAction()->getVolumeDrawing()); |
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std::cerr << "Volume Drawing: " |
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<< (mgr->getAction()->getVolumeDrawing()?"on":"off") |
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<< std::endl; |
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} |
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break; |
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case 'a': |
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{ |
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mgr->showAll(); |
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std::cerr << "Show all." << std::endl; |
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} |
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break; |
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case 's': |
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{ |
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Int32 choice = swCore->getChoice(); |
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UInt32 choices = swNode->getNChildren(); |
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if(choice == Switch::ALL) |
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{ |
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choice = Switch::NONE; |
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std::cerr << "Switch: NONE" << std::endl; |
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} |
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else if(choice == Switch::NONE) |
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{ |
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choice = (choices > 0) ? 0 : Switch::ALL; |
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std::cerr << "Switch: " << choice << std::endl; |
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} |
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else |
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{ |
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choice += 1; |
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if(choice == choices) |
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{ |
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choice = Switch::ALL; |
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std::cerr << "Switch: ALL" << std::endl; |
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} |
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else |
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{ |
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std::cerr << "Switch: " << choice << std::endl; |
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} |
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} |
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swCore->setChoice(choice); |
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} |
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break; |
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case 'g': |
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bGLFinish = !bGLFinish; |
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tact->setUseGLFinish(bGLFinish); |
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std::cerr << "Set use gl finish to: " << bGLFinish << std::endl; |
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break; |
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} |
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commitChanges(); |
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} |
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NodePtr buildScene(void) |
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{ |
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swNode = Node::create(); |
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swCore = Switch::create(); |
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swCore->setChoice(Switch::ALL); |
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swNode->setCore(swCore); |
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NodePtr t1Node = Node::create(); |
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TransformPtr t1Core = Transform::create(); |
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t1Core->editMatrix().setTranslate( 10.0, 0.0, 0.0); |
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t1Node->setCore(t1Core); |
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NodePtr t2Node = Node::create(); |
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TransformPtr t2Core = Transform::create(); |
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t2Core->editMatrix().setTranslate(-10.0, 0.0, 0.0); |
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t2Node->setCore(t2Core); |
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NodePtr g1Node = makeTorus( 6.0, 10.0, 32, 16); |
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NodePtr g2Node = makeCone (10.0, 4.0, 32, true, true); |
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t1Node->addChild(g1Node); |
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t2Node->addChild(g2Node); |
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swNode->addChild(t1Node); |
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swNode->addChild(t2Node); |
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return swNode; |
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} |
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int main(int argc, char **argv) |
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{ |
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osgInit(argc,argv); |
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glutInit(&argc, argv); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
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glutInitWindowSize(500, 500); |
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glutCreateWindow("OpenSG"); |
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glutReshapeFunc(reshape); |
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glutDisplayFunc(display); |
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glutIdleFunc(display); |
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glutMouseFunc(mouse); |
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glutMotionFunc(motion); |
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glutKeyboardFunc(keyboard); |
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pwin=PassiveWindow::create(); |
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pwin->init(); |
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NodePtr scene; |
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scene = buildScene(); |
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mgr = new SimpleSceneManager; |
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mgr->setWindow(pwin ); |
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mgr->setRoot (scene); |
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Thread::getCurrentChangeList()->commitChanges(); |
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mgr->showAll(); |
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mgr->setUseTraversalAction(true); |
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tact = RenderTraversalAction::create(); |
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mgr->setAction(tact); |
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glutMainLoop(); |
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return 0; |
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} |
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