| 32 | | StatElemDesc<StatStringElem> GPUIdleStat("GPUIdle","GPUIdle", |
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| 33 | | StatElemDescBase::RESET_NEVER); |
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| 34 | | StatElemDesc<StatStringElem> PSBusyStat("PSBusyStat","PSBusyStat", |
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| 35 | | StatElemDescBase::RESET_NEVER); |
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| 36 | | StatElemDesc<StatStringElem> VSBusyStat("VSBusyStat","VSBusyStat", |
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| 37 | | StatElemDescBase::RESET_NEVER); |
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| 38 | | StatElemDesc<StatStringElem> TextureWaitStat("TextureWait","TextureWait", |
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| 39 | | StatElemDescBase::RESET_NEVER); |
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| 40 | | StatElemDesc<StatStringElem> OGLFPSStat("OGL FPS","OGL FPS", |
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| 41 | | StatElemDescBase::RESET_NEVER); |
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| | 32 | StatElemDesc<StatStringElem> GPUIdleStat("GPUIdle","GPUIdle"); |
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| | 33 | StatElemDesc<StatStringElem> PSBusyStat("PSBusyStat","PSBusyStat"); |
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| | 34 | StatElemDesc<StatStringElem> VSBusyStat("VSBusyStat","VSBusyStat"); |
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| | 35 | StatElemDesc<StatStringElem> TextureWaitStat("TextureWait","TextureWait"); |
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| | 36 | StatElemDesc<StatStringElem> OGLFPSStat("OGL FPS","OGL FPS"); |
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