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#include <OpenSG/OSGGLUT.h> |
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| 7 |
#include <OpenSG/OSGConfig.h> |
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#include <OpenSG/OSGSimpleSceneManager.h> |
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| 9 |
#include <OpenSG/OSGGLUTWindow.h> |
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#include <OpenSG/OSGGradientBackground.h> |
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#include <OpenSG/OSGSceneFileHandler.h> |
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| 12 |
#include <OpenSG/OSGSimpleGeometry.h> |
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#include <OpenSG/OSGImage.h> |
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#include <OpenSG/OSGTextureChunk.h> |
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#include <OpenSG/OSGFBOViewport.h> |
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#include <OpenSG/OSGSimpleTexturedMaterial.h> |
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#include <OpenSG/OSGMatrixUtility.h> |
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#include <OpenSG/OSGPointLight.h> |
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#include <OpenSG/OSGQuaternion.h> |
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#include <OpenSG/OSGGeoFunctions.h> |
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#include <OpenSG/OSGImageFunctions.h> |
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#include <OpenSG/OSGTwoSidedLightingChunk.h> |
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#include <OpenSG/OSGComponentTransform.h> |
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#include <OpenSG/OSGImageFileType.h> |
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#include <OpenSG/OSGTextureTransformChunk.h> |
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#include <OpenSG/OSGRemoteAspect.h> |
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#include "FlexiviewWindow.hpp" |
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OSG_USING_NAMESPACE |
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SimpleSceneManager *mgr (NULL); |
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FBOViewportPtr fboVP (NullFC); |
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TransformPtr fboSceneTrans(NullFC); |
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NodePtr fboCamBeacon (NullFC); |
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GeometryPtr flagGeo (NullFC); |
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FlexiviewWindow _win; |
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RenderAction * fboRA; |
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const float flagHeight = 8.0f; |
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const float flagWidth = 16.0f; |
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const int flagGeoHor = (int)flagWidth * 3; |
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const int flagGeoVert = (int)flagHeight / 2; |
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const float flagWaveDamp = 0.06f; |
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const float poleHeight = 24.0f; |
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const float poleDia = poleHeight * 0.01f; |
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const int fboWidth = (int)flagWidth * 32; |
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const int fboHeight = (int)flagHeight * 32; |
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Matrix showAll(NodePtr root, PerspectiveCameraPtr cam); |
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void animateFlag(Real32 t); |
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void spinFBOScene(Real32 t); |
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SimpleTexturedMaterialPtr createWoodMaterial(); |
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NodePtr buildFlag(TextureChunkPtr fboTexture, const int &flagHor, const int &flagVert); |
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NodePtr buildFBOScene(int argc, char **argv ); |
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void setupFBO(TextureChunkPtr fboTexture, WindowPtr gwin, NodePtr fboScene ); |
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void display(void) |
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{ |
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Real32 t = glutGet(GLUT_ELAPSED_TIME)*0.1; |
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animateFlag(t); |
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spinFBOScene(t); |
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mgr->redraw(); |
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_win.redraw(); |
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} |
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void reshape(int w, int h) |
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{ |
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::mgr->resize(w,h); |
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glutPostRedisplay(); |
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} |
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void mouse(int button, int state, int x, int y) |
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{ |
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if (state) |
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::mgr->mouseButtonRelease(button, x, y); |
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else |
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::mgr->mouseButtonPress(button, x, y); |
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glutPostRedisplay(); |
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} |
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void motion(int x, int y) |
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{ |
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::mgr->mouseMove(x, y); |
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glutPostRedisplay(); |
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} |
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void keyboard(unsigned char k, int, int) |
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{ |
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switch(k) |
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{ |
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case 27: exit(1); |
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default: break; |
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} |
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} |
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int main(int argc, char **argv) |
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{ |
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osgInit(argc,argv); |
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glutInit(&argc, argv); |
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glutInitWindowSize(800,600); |
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glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE); |
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int winid = glutCreateWindow("OpenSG " OSG_VERSION_STRING " FBO example"); |
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glutReshapeFunc(reshape); |
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glutDisplayFunc(display); |
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glutIdleFunc(display); |
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glutMouseFunc(mouse); |
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glutMotionFunc(motion); |
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glutKeyboardFunc(keyboard); |
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_win.init(winid, argc, argv); |
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beginEditCP(_win.osgWindow); |
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_win.osgWindow->init(); |
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endEditCP(_win.osgWindow); |
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TextureChunkPtr fboTexture = TextureChunk::create(); |
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beginEditCP(fboTexture); |
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fboTexture->setEnvMode(GL_MODULATE); |
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endEditCP(fboTexture); |
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NodePtr mainScene = buildFlag(fboTexture, ::flagGeoHor, ::flagGeoVert); |
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NodePtr fboScene = buildFBOScene(argc, argv); |
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setupFBO(fboTexture, _win.osgWindow, fboScene); |
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::mgr = new SimpleSceneManager; |
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::mgr->setWindow(_win.osgWindow); |
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::mgr->setRoot(mainScene); |
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::mgr->showAll(); |
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GradientBackgroundPtr bkg = GradientBackground::create(); |
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beginEditCP(bkg); |
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bkg->addLine(Color3f(0.7, 0.7, 0.8), 0); |
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bkg->addLine(Color3f(0.0, 0.1, 0.3), 1); |
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endEditCP(bkg); |
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_win.osgWindow->getPort(0)->setBackground(bkg); |
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mgr->useOpenSGLogo(); |
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beginEditCP(_win.osgWindow); |
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_win.osgWindow->addPort( fboVP ); |
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endEditCP(_win.osgWindow); |
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#if 0 |
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fboRA = RenderAction::create(); |
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GLUTWindowPtr gwin = GLUTWindow::create(); |
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beginEditCP(gwin); |
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gwin->setId(winid); |
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gwin->init(); |
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endEditCP(gwin); |
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fboRA->setWindow(gwin.getCPtr()); |
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#endif |
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mgr->redraw(); |
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glutMainLoop(); |
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return 0; |
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} |
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Matrix showAll(NodePtr root, PerspectiveCameraPtr cam) |
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{ |
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root->updateVolume(); |
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Vec3f min,max; |
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root->getVolume().getBounds( min, max ); |
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Vec3f d = max - min; |
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if(d.length() < Eps) |
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{ |
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min.setValues(-1.f,-1.f,-1.f); |
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max.setValues( 1.f, 1.f, 1.f); |
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d = max - min; |
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} |
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Real32 dist = osgMax(d[0],d[1]) / (2 * osgtan(cam->getFov() / 2.f)); |
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Vec3f up(0,1,0); |
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Pnt3f at((min[0] + max[0]) * .5f,(min[1] + max[1]) * .5f,(min[2] + max[2]) * .5f); |
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Pnt3f from = at; |
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from[2]+=(dist+fabs(max[2]-min[2])*0.5f); |
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Real32 diag = osgMax(osgMax(d[0], d[1]), d[2]); |
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beginEditCP(cam); |
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cam->setFar (10 * diag); |
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endEditCP(cam); |
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Matrix m; |
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MatrixLookAt(m, from, at, up); |
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return m; |
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} |
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void animateFlag( Real32 t ) |
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{ |
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GeoPositions3fPtr pos = GeoPositions3fPtr::dcast(::flagGeo->getPositions()); |
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beginEditCP(pos, GeoPositions3f::GeoPropDataFieldMask); |
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Pnt3f offset(-0.5f * flagWidth, 3, 0); |
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float t2 = 8.0f * t; |
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for(UInt32 i = 0; i < pos->getSize(); ++i) |
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{ |
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Pnt3f p = pos->getValue(i); |
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float v = p.dist(offset); |
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float x = p[0] - offset.x(); |
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p[2] = x * flagWaveDamp * osgsin(v-t2); |
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pos->setValue(p, i); |
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} |
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endEditCP(pos, GeoPositions3f::GeoPropDataFieldMask); |
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calcVertexNormals(::flagGeo); |
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} |
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void spinFBOScene( Real32 t ) |
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{ |
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beginEditCP(::fboSceneTrans, Transform::MatrixFieldMask); |
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Matrix m; |
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Quaternion q; |
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q.setValueAsAxisDeg(0, 1, 0, t * 16.66f); |
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m.setRotate(q); |
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::fboSceneTrans->setMatrix(m); |
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endEditCP(::fboSceneTrans, Transform::MatrixFieldMask); |
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} |
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SimpleTexturedMaterialPtr createWoodMaterial() |
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{ |
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SimpleTexturedMaterialPtr mat = SimpleTexturedMaterial::create(); |
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beginEditCP(mat); |
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ImagePtr img = Image::create(); |
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createNoise(img, Image::OSG_L_PF, 7, 64); |
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mat->setImage(img); |
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mat->setEnvMode(GL_MODULATE); |
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mat->setDiffuse(Color3f(0.9f, 0.57f, 0.1f)); |
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mat->setSpecular(Color3f(0.2f, 0.2f, 0.1f)); |
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TextureTransformChunkPtr ttrans = TextureTransformChunk::create(); |
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beginEditCP(ttrans); |
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Matrix m; |
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m.setScale(2.0, 8.0, 2.0); |
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ttrans->setMatrix(m); |
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endEditCP(ttrans); |
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mat->addChunk(ttrans); |
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endEditCP(mat); |
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return mat; |
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} |
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NodePtr buildFlag(TextureChunkPtr fboTexture, const int &flagHor, const int &flagVert) |
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{ |
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NodePtr flagScene = makeCoredNode<Group>(); |
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::flagGeo = makePlaneGeo(flagWidth, flagHeight, flagHor, flagVert); |
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beginEditCP(::flagGeo); |
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::flagGeo->setVbo(false); |
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::flagGeo->setDlistCache(false); |
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endEditCP(::flagGeo); |
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SimpleMaterialPtr fboMaterial = SimpleMaterial::create(); |
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beginEditCP(fboMaterial); |
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fboMaterial->addChunk(fboTexture); |
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{ |
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ImagePtr noise = Image::create(); |
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createNoise(noise, Image::OSG_I_PF, 5, 256); |
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beginEditCP(noise); |
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for(int i = 0; i < noise->getSize(); ++i) |
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noise->getData()[i] >>= 2; |
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endEditCP(noise); |
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TextureChunkPtr gloss = TextureChunk::create(); |
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beginEditCP(gloss); |
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gloss->setImage(noise); |
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gloss->setEnvMode(GL_ADD); |
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endEditCP(gloss); |
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TexGenChunkPtr envMap = TexGenChunk::create(); |
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beginEditCP(envMap); |
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envMap->setGenFuncS(GL_SPHERE_MAP); |
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envMap->setGenFuncT(GL_SPHERE_MAP); |
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endEditCP(envMap); |
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fboMaterial->addChunk(gloss, 1); |
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fboMaterial->addChunk(envMap, 1); |
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} |
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fboMaterial->addChunk(TwoSidedLightingChunk::create()); |
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fboMaterial->setSpecular(Color3f(0.7f, 0.7f, 0.7f)); |
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fboMaterial->setDiffuse(Color3f(0.22f, 0.2f, 0.2f)); |
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| 347 |
endEditCP(fboMaterial); |
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| 350 |
beginEditCP(::flagGeo); |
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::flagGeo->setMaterial(fboMaterial); |
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endEditCP(::flagGeo); |
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ComponentTransformPtr flagTrans; |
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| 356 |
NodePtr flag = makeCoredNode<ComponentTransform>(&flagTrans); |
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| 357 |
beginEditCP(flagTrans); |
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Vec3f v(0.5f * flagWidth, 0.5f * (poleHeight - flagHeight) , 0.0f); |
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| 359 |
flagTrans->setTranslation(v); |
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| 360 |
endEditCP(flagTrans); |
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beginEditCP(flag); |
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| 364 |
flag->addChild(makeNodeFor(::flagGeo)); |
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| 365 |
endEditCP(flag); |
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NodePtr pole = makeCylinder(poleHeight, poleDia, 24, true, true, true); |
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| 369 |
MaterialPtr woodMat = createWoodMaterial(); |
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| 370 |
GeometryPtr cyl = GeometryPtr::dcast(pole->getCore()); |
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| 371 |
beginEditCP(cyl); |
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| 372 |
cyl->setMaterial(woodMat); |
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| 373 |
endEditCP(cyl); |
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| 376 |
beginEditCP(flagScene); |
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| 377 |
flagScene->addChild(flag); |
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| 378 |
flagScene->addChild(pole); |
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| 379 |
endEditCP(flagScene); |
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| 380 |
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| 381 |
return flagScene; |
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| 382 |
} |
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| 383 |
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| 384 |
NodePtr buildFBOScene( int argc, char ** argv ) |
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| 385 |
{ |
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| 386 |
PointLightPtr light; |
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| 387 |
NodePtr fboRoot = makeCoredNode<PointLight>(&light); |
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| 388 |
::fboCamBeacon = makeNodeFor(Transform::create()); |
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| 389 |
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| 390 |
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| 391 |
beginEditCP(fboRoot); |
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| 392 |
fboRoot->addChild(::fboCamBeacon); |
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| 393 |
endEditCP(fboRoot); |
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beginEditCP(light); |
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light->setBeacon(::fboCamBeacon); |
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light->setOn(true); |
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endEditCP(light); |
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| 400 |
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| 401 |
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| 402 |
NodePtr scene; |
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| 403 |
if(argc >= 2) |
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| 404 |
scene = SceneFileHandler::the().read(argv[1]); |
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| 405 |
else |
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| 406 |
scene = SceneFileHandler::the().read("Data/cow.obj.gz"); |
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| 407 |
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| 408 |
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| 409 |
if(!scene) |
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| 410 |
scene = makeTorus(0.3, 4, 16, 64); |
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| 411 |
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| 412 |
NodePtr fboScene = makeCoredNode<Transform>(&::fboSceneTrans); |
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| 413 |
beginEditCP(fboScene); |
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| 414 |
beginEditCP(fboRoot); |
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| 415 |
fboScene->addChild(scene); |
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| 416 |
fboRoot->addChild(fboScene); |
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| 417 |
endEditCP(fboRoot); |
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| 418 |
endEditCP(fboScene); |
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| 419 |
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| 420 |
return fboRoot; |
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| 421 |
} |
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| 422 |
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| 423 |
void setupFBO( TextureChunkPtr fboTexture, WindowPtr gwin, NodePtr fboScene ) |
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| 424 |
{ |
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| 425 |
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| 426 |
ImagePtr img = Image::create(); |
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| 427 |
beginEditCP(img); |
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| 428 |
img->set(Image::OSG_RGBA_PF, ::fboWidth, ::fboHeight); |
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| 429 |
endEditCP(img); |
|---|
| 430 |
beginEditCP(fboTexture); |
|---|
| 431 |
fboTexture->setMinFilter(GL_LINEAR); |
|---|
| 432 |
fboTexture->setMagFilter(GL_LINEAR); |
|---|
| 433 |
fboTexture->setTarget(GL_TEXTURE_2D); |
|---|
| 434 |
fboTexture->setInternalFormat(GL_RGBA8); |
|---|
| 435 |
fboTexture->setImage(img); |
|---|
| 436 |
endEditCP(fboTexture); |
|---|
| 437 |
|
|---|
| 438 |
|
|---|
| 439 |
|
|---|
| 440 |
GradientBackgroundPtr bg = GradientBackground::create(); |
|---|
| 441 |
beginEditCP(bg); |
|---|
| 442 |
|
|---|
| 443 |
bg->addLine(Color3f(0.0, 0.0, 0.8), 0.000); |
|---|
| 444 |
bg->addLine(Color3f(0.0, 0.0, 0.8), 0.333); |
|---|
| 445 |
|
|---|
| 446 |
bg->addLine(Color3f(0.8, 0.8, 0.8), 0.333); |
|---|
| 447 |
bg->addLine(Color3f(0.8, 0.8, 0.8), 0.666); |
|---|
| 448 |
|
|---|
| 449 |
bg->addLine(Color3f(0.0, 0.0, 0.0), 0.666); |
|---|
| 450 |
bg->addLine(Color3f(0.0, 0.0, 0.0), 1.000); |
|---|
| 451 |
endEditCP(bg); |
|---|
| 452 |
|
|---|
| 453 |
|
|---|
| 454 |
|
|---|
| 455 |
PerspectiveCameraPtr fboCam = PerspectiveCamera::create(); |
|---|
| 456 |
beginEditCP(fboCam); |
|---|
| 457 |
|
|---|
| 458 |
fboCam->setAspect(1.0); |
|---|
| 459 |
fboCam->setFov(osgdegree2rad(60)); |
|---|
| 460 |
fboCam->setNear(0.01); |
|---|
| 461 |
fboCam->setFar(100); |
|---|
| 462 |
fboCam->setBeacon(::fboCamBeacon); |
|---|
| 463 |
endEditCP(fboCam); |
|---|
| 464 |
|
|---|
| 465 |
|
|---|
| 466 |
::fboVP = FBOViewport::create(); |
|---|
| 467 |
beginEditCP(::fboVP); |
|---|
| 468 |
::fboVP->setSize(0, 0, ::fboWidth - 1, ::fboHeight - 1); |
|---|
| 469 |
::fboVP->setStorageWidth(::fboWidth); |
|---|
| 470 |
::fboVP->setStorageHeight(::fboHeight); |
|---|
| 471 |
::fboVP->setBackground(bg); |
|---|
| 472 |
::fboVP->setCamera(fboCam); |
|---|
| 473 |
::fboVP->setParent(gwin); |
|---|
| 474 |
|
|---|
| 475 |
::fboVP->getTextures().push_back(fboTexture); |
|---|
| 476 |
::fboVP->setRoot(fboScene); |
|---|
| 477 |
::fboVP->setFboOn(true); |
|---|
| 478 |
endEditCP(::fboVP); |
|---|
| 479 |
|
|---|
| 480 |
|
|---|
| 481 |
TransformPtr trans = TransformPtr::dcast(::fboCamBeacon->getCore()); |
|---|
| 482 |
beginEditCP(trans, Transform::MatrixFieldMask); |
|---|
| 483 |
trans->setMatrix(showAll(fboScene, fboCam)); |
|---|
| 484 |
endEditCP(trans, Transform::MatrixFieldMask); |
|---|
| 485 |
} |
|---|