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Revision 397, 1.1 kB
(checked in by dshipton, 2 years ago)
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Merge Dirks RenderTraversal? branch back into trunk.
This add's Occlusion Culling and a new node type called ScreenLOD
which is an automatic LOD node.
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- Property svn:executable set to
*
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from osgbench import * |
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from sys import argv, exit |
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import getopt |
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from string import atof, atoi |
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ups="0,0,1" |
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frames=100 |
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try: |
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opts, args = getopt.getopt(argv[1:], "u:f:h", ["up=", "frames=", "help"]) |
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except getopt.GetoptError: |
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exit(2) |
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for opt, arg in opts: |
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if opt in ("-h", "--help"): |
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sys.exit() |
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elif opt == '-u': |
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ups=arg |
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print "Up set to ", ups |
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elif opt == '-f': |
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frames=atoi(arg) |
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print "Frames set to ", frames |
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print "Loading " + args[0] + "..." |
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scene=loadScene(args[0]) |
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win=TestWindow() |
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win.setSize(900, 900) |
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win.open() |
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test=Test() |
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test.setWindow(win) |
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test.setScene(scene) |
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test.setNFrames(frames) |
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test.clear() |
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test.addFov(60) |
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up=ups.split(',') |
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test.makeOrbit(atof(up[0]),atof(up[1]),atof(up[2])) |
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test.useRenderTraversal(True) |
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test.run() |
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print "Path took %f seconds: %f fps" % (test.getTime(), test.getFPS()) |
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win.close() |
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