| 89 | | NodeRefPtr createMesh (L3DS &scene, LMesh &mesh) const; |
|---|
| 90 | | MaterialRefPtr createMaterial(L3DS &scene, UInt32 id) const; |
|---|
| 91 | | |
|---|
| 92 | | mutable std::map<UInt32, MaterialPtr> _materials; |
|---|
| 93 | | typedef std::map<UInt32, MaterialPtr>::iterator materialIt; |
|---|
| | 89 | NodeTransitPtr createMesh (L3DS &scene, LMesh &mesh) const; |
|---|
| | 90 | MaterialTransitPtr createMaterial(L3DS &scene, UInt32 id) const; |
|---|
| | 91 | |
|---|
| | 92 | typedef std::map<UInt32, MaterialRefPtr> MaterialMap; |
|---|
| | 93 | typedef MaterialMap::iterator MaterialMapIt; |
|---|
| | 94 | typedef MaterialMap::const_iterator MaterialMapConstIt; |
|---|
| | 95 | |
|---|
| | 96 | mutable MaterialMap _materials; |
|---|
| | 97 | |
|---|