- Timestamp:
- 05/05/08 07:12:19 (4 months ago)
- Files:
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trunk/Source/System/Action/IntersectAction/OSGIntersectAction.cpp
r785 r1198 277 277 } 278 278 279 void IntersectAction::setHit(Real32 t,280 Node Ptrobj,281 Int32 triIndex,282 Vec3f &normal )279 void IntersectAction::setHit(Real32 t, 280 Node *obj, 281 Int32 triIndex, 282 Vec3f &normal ) 283 283 { 284 284 if(t < 0 || t > _hitT || t > _maxdist) … … 304 304 { 305 305 _hitT = Inf; 306 _hitObject = N ullFC;306 _hitObject = NULL; 307 307 _hitTriangle = -1; 308 308 _hit = false;
