- Timestamp:
- 05/05/08 07:12:19 (4 months ago)
- Files:
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trunk/Source/System/Action/RenderAction/OSGRenderPartition.cpp
r1177 r1198 170 170 171 171 _pMaterial ( NULL), 172 _pMaterialNode ( NullFC),172 _pMaterialNode ( NULL), 173 173 174 174 _pRenderTarget ( NULL), … … 260 260 261 261 _pMaterial = NULL; 262 _pMaterialNode = N ullFC;262 _pMaterialNode = NULL; 263 263 264 264 … … 528 528 RenderAction *rt = dynamic_cast<RenderAction *>(_oDrawEnv.getAction()); 529 529 530 Node PtractNode = rt->getActNode();530 Node *actNode = rt->getActNode(); 531 531 532 532 // Add Stats 533 DrawableStatsAttachmentPtr st; 533 DrawableStatsAttachment *st; 534 534 535 st = DrawableStatsAttachment::get(actNode); 535 if(st == NullFC) 536 537 if(st == NULL) 536 538 { 537 539 DrawableStatsAttachment::addTo(actNode); … … 814 816 815 817 // visibility levels 816 bool RenderPartition::pushVisibility( const NodePtrpNode)818 bool RenderPartition::pushVisibility(Node * const pNode) 817 819 { 818 820 if(getFrustumCulling() == false)
