Changeset 363 for branches/Dirk_RenderTraversalWork/Source/System/Action/RenderTraversal/OSGRenderTraversalAction.cpp
- Timestamp:
- 10/23/06 17:19:13 (2 years ago)
- Files:
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branches/Dirk_RenderTraversalWork/Source/System/Action/RenderTraversal/OSGRenderTraversalAction.cpp
r360 r363 314 314 _occDMTested (source._occDMTested), 315 315 _occDMCulled (source._occDMCulled), 316 _occDMVisible (source._occDMVisible) 316 _occDMVisible (source._occDMVisible), 317 _occMinFeatureSize (source._occMinFeatureSize), 318 _occVisibilityThreshold(source._occVisibilityThreshold), 319 _occCoveredThreshold (source._occCoveredThreshold), 320 _occQueryBufferSize (source._occQueryBufferSize), 321 _scrlodCoverageThreshold(source._scrlodCoverageThreshold) 317 322 { 318 323 setNumBuffers(source._numBuffers); … … 970 975 /*------------------------ Occlusion Culling -----------------------------*/ 971 976 972 void RenderTraversalAction::setOcclusionCulling( bool val)977 void RenderTraversalAction::setOcclusionCulling(const bool val) 973 978 { 974 979 _occlusionCulling = val; … … 980 985 } 981 986 982 void RenderTraversalAction::setOcclusionCullingDebug( bool val)987 void RenderTraversalAction::setOcclusionCullingDebug(const bool val) 983 988 { 984 989 _occlusionCullingDebug = val; … … 990 995 } 991 996 992 void RenderTraversalAction::setOcclusionDebugMasks( UInt32 tested, UInt32 culled,UInt32 visible)997 void RenderTraversalAction::setOcclusionDebugMasks(const UInt32 tested, const UInt32 culled, const UInt32 visible) 993 998 { 994 999 _occDMTested = tested; … … 1012 1017 } 1013 1018 1014 void RenderTraversalAction::setOcclusionCullingMinimumFeatureSize( UInt32 pixels)1019 void RenderTraversalAction::setOcclusionCullingMinimumFeatureSize(const UInt32 pixels) 1015 1020 { 1016 1021 _occMinFeatureSize = pixels; … … 1022 1027 } 1023 1028 1024 void RenderTraversalAction::setOcclusionCullingVisibilityThreshold( UInt32 pixels)1029 void RenderTraversalAction::setOcclusionCullingVisibilityThreshold(const UInt32 pixels) 1025 1030 { 1026 1031 _occVisibilityThreshold = pixels; … … 1032 1037 } 1033 1038 1034 void RenderTraversalAction::setOcclusionCullingCoveredThreshold( Real32 percent)1039 void RenderTraversalAction::setOcclusionCullingCoveredThreshold(const Real32 percent) 1035 1040 { 1036 1041 _occCoveredThreshold = percent; … … 1042 1047 } 1043 1048 1044 void RenderTraversalAction::setOcclusionCullingQueryBufferSize( UInt32 size)1049 void RenderTraversalAction::setOcclusionCullingQueryBufferSize(const UInt32 size) 1045 1050 { 1046 1051 _occQueryBufferSize = size; … … 1052 1057 } 1053 1058 1054 void RenderTraversalAction::setScreenLODCoverageThreshold( Real32 percent)1059 void RenderTraversalAction::setScreenLODCoverageThreshold(const Real32 percent) 1055 1060 { 1056 1061 _scrlodCoverageThreshold = percent;
