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Timestamp:
10/23/06 17:19:13 (2 years ago)
Author:
dshipton
Message:

more bugfixes/ tweeking

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  • branches/Dirk_RenderTraversalWork/Source/System/Action/RenderTraversal/OSGScreenLOD.inl

    r362 r363  
    4545{ 
    4646    RenderTraversalActionT  *ra        = dynamic_cast<RenderTraversalActionT  *>(action); 
    47     DrawActionBase  *da        = dynamic_cast<DrawActionBase  *>(action); 
    4847 
    4948    UInt32          numLevels = action->getNNodes(); 
     
    5857        Matrixr worldToScreen; 
    5958#if 1  
     59        DrawActionBase  *da        = dynamic_cast<DrawActionBase  *>(action); 
    6060        Camera* cam = ra->getCamera(); 
    6161        Viewport* vp = ra->getViewport(); 
     
    156156    } 
    157157 
    158  
    159158    ra->useNodeList(); 
    160159    if(ra->isVisible(getCPtr(action->getNode(index))))