| 1077 | | void pushToShaderOffsetMatrix (const Real32& value ); |
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| 1078 | | void insertIntoShaderOffsetMatrix (UInt32 uiIndex, |
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| 1079 | | const Real32& value ); |
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| 1080 | | void replaceInShaderOffsetMatrix (UInt32 uiIndex, |
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| 1081 | | const Real32& value ); |
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| 1082 | | void replaceInShaderOffsetMatrix (const Real32& pOldElem, |
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| 1083 | | const Real32& pNewElem); |
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| 1084 | | void removeFromShaderOffsetMatrix (UInt32 uiIndex ); |
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| 1085 | | void removeFromShaderOffsetMatrix(const Real32& value ); |
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| 1086 | | void clearShaderOffsetMatrix (void ); |
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| 1087 | | |
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| 1088 | | |
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| | 1077 | void pushToShaderOffsetMatrix (const Real32 &value ); |
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| | 1078 | void insertIntoShaderOffsetMatrix ( UInt32 uiIndex, |
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| | 1079 | const Real32 &value ); |
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| | 1080 | void replaceInShaderOffsetMatrix ( UInt32 uiIndex, |
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| | 1081 | const Real32 &value ); |
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| | 1082 | void replaceInShaderOffsetMatrix (const Real32 &pOldElem, |
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| | 1083 | const Real32 &pNewElem); |
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| | 1084 | void removeFromShaderOffsetMatrix ( UInt32 uiIndex ); |
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| | 1085 | void removeFromShaderOffsetMatrix (const Real32 &value ); |
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| | 1086 | void clearShaderOffsetMatrix ( void ); |
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