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Timestamp:
12/29/06 10:28:00 (2 years ago)
Author:
cneumann
Message:

- regenerated all base files to include the full set

of access functions for non-ptr mfields.

Files:

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  • trunk/Source/System/NodeCores/Drawables/Terrain/QuadTree/OSGQuadTreeTerrainBase.cpp

    r436 r459  
    8585    Terrain height as image. 
    8686*/ 
     87 
    8788/*! \var Real32          QuadTreeTerrainBase::_sfHeightScale 
    8889    Scale factor for terrain height. 
    8990*/ 
     91 
    9092/*! \var Real32          QuadTreeTerrainBase::_mfHeightError 
    9193    Error values. 
    9294*/ 
     95 
    9396/*! \var Real32          QuadTreeTerrainBase::_mfHeightQuad 
    94     Vertex indices used in current tesselation (encoding terrain 
    95     quadtree). 
    96 */ 
     97    Vertex indices used in current tesselation (encoding terrain quadtree). 
     98*/ 
     99 
    97100/*! \var UInt32          QuadTreeTerrainBase::_sfWidth 
    98101    Width and height of dataset. 
    99102*/ 
     103 
    100104/*! \var UInt32          QuadTreeTerrainBase::_sfLevel 
    101105    Levels of terrain quadtree. 
    102106*/ 
     107 
    103108/*! \var Real32          QuadTreeTerrainBase::_sfDetail 
    104109    Detail of terrain tesselation. 
    105110*/ 
     111 
    106112/*! \var Int32           QuadTreeTerrainBase::_sfBorderDetail 
    107     Detail for borders (0: determined by height data, positive: borders at 
    108     level borderDetail). 
    109 */ 
     113    Detail for borders (0: determined by height data, positive: borders at level borderDetail). 
     114*/ 
     115 
    110116/*! \var Real32          QuadTreeTerrainBase::_sfVertexSpacing 
    111117    Spacing to horizontal and vertical neighbour vertices. 
    112118*/ 
     119 
    113120/*! \var GeoVectorPropertyPtr QuadTreeTerrainBase::_sfHeightVertices 
    114121    Precomputed terrain vertices. 
    115122*/ 
     123 
    116124/*! \var bool            QuadTreeTerrainBase::_sfGeoMorphing 
    117125     
    118126*/ 
     127 
    119128/*! \var Pnt3f           QuadTreeTerrainBase::_sfBoundMin 
    120129    Min vertex of AABB. 
    121130*/ 
     131 
    122132/*! \var Pnt3f           QuadTreeTerrainBase::_sfBoundMax 
    123133    Max vertex of AABB. 
    124134*/ 
     135 
    125136/*! \var Pnt3f           QuadTreeTerrainBase::_sfEyePoint 
    126137    Eye point of this frame. 
    127138*/ 
     139 
    128140/*! \var Real32          QuadTreeTerrainBase::_sfEyeHeight 
    129141    Height of eye point above terrain. 
    130142*/ 
     143 
    131144/*! \var bool            QuadTreeTerrainBase::_sfEyePointValid 
    132145    Eye point set externally, otherwise it is computed internally. 
    133146*/ 
     147 
    134148/*! \var Real32          QuadTreeTerrainBase::_sfOriginX 
    135149    X-component of terrain lower left point. 
    136150*/ 
     151 
    137152/*! \var Real32          QuadTreeTerrainBase::_sfOriginY 
    138153    Y-component of terrain lower left point. 
    139154*/ 
     155 
    140156/*! \var Real32          QuadTreeTerrainBase::_sfOriginTexX 
    141157    Texture X-component of terrain lower left point. 
    142158*/ 
     159 
    143160/*! \var Real32          QuadTreeTerrainBase::_sfOriginTexY 
    144161    Texture Y-component of terrain lower left point. 
    145162*/ 
     163 
    146164/*! \var Real32          QuadTreeTerrainBase::_sfTexSpacing 
    147     Spacing of texture coordinates for horizontal (and vertical) neighbour 
    148     vertices. 
    149 */ 
     165    Spacing of texture coordinates for horizontal (and vertical) neighbour vertices. 
     166*/ 
     167 
    150168/*! \var Real32          QuadTreeTerrainBase::_sfTexYSpacing 
    151169    Spacing of texture coordinates for vertical neighbour vertices. 
    152170*/ 
     171 
    153172/*! \var bool            QuadTreeTerrainBase::_sfUpdateTerrain 
    154173    Update terrain in next frame. 
    155174*/ 
     175 
    156176/*! \var bool            QuadTreeTerrainBase::_sfPerPixelLighting 
    157     Do per-pixel lighting with normalmap; otherwise generate per-vertex 
    158     normals. 
    159 */ 
     177    Do per-pixel lighting with normalmap; otherwise generate per-vertex normals. 
     178*/ 
     179 
    160180 
    161181void QuadTreeTerrainBase::classDescInserter(TypeObject &oType)