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Timestamp:
12/29/06 10:28:00 (2 years ago)
Author:
cneumann
Message:

- regenerated all base files to include the full set

of access functions for non-ptr mfields.

Files:

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  • trunk/Source/System/NodeCores/Drawables/Terrain/QuadTree/OSGTiledQuadTreeTerrainBase.cpp

    r436 r459  
    8585    Terrain tile array. 
    8686*/ 
     87 
    8788/*! \var MaterialPtr     TiledQuadTreeTerrainBase::_mfHeightTextures 
    8889    Terrain textures. 
    8990*/ 
     91 
    9092/*! \var UInt32          TiledQuadTreeTerrainBase::_sfSizeX 
    9193    x-size of 2-dimensional tile array. 
    9294*/ 
     95 
    9396/*! \var UInt32          TiledQuadTreeTerrainBase::_sfSizeY 
    9497    y-size of 2-dimensional tile array. 
    9598*/ 
     99 
    96100/*! \var Real32          TiledQuadTreeTerrainBase::_sfHeightScale 
    97101     
    98102*/ 
     103 
    99104/*! \var Real32          TiledQuadTreeTerrainBase::_sfVertexSpacing 
    100105     
    101106*/ 
     107 
    102108/*! \var bool            TiledQuadTreeTerrainBase::_sfGeoMorphing 
    103109     
    104110*/ 
     111 
    105112/*! \var Real32          TiledQuadTreeTerrainBase::_sfDetail 
    106113    Detail of terrain tesselation. 
    107114*/ 
     115 
    108116/*! \var Int32           TiledQuadTreeTerrainBase::_sfCurrentX 
    109117     
    110118*/ 
     119 
    111120/*! \var Int32           TiledQuadTreeTerrainBase::_sfCurrentY 
    112121     
    113122*/ 
     123 
    114124/*! \var Int32           TiledQuadTreeTerrainBase::_sfSizeROI 
    115125    Number of tiles (0, 1, 2, 3) around current eye point. 
    116126*/ 
     127 
    117128/*! \var bool            TiledQuadTreeTerrainBase::_sfUpdate 
    118129    Perform any updates (tiling, terrain tiles). 
    119130*/ 
     131 
    120132/*! \var bool            TiledQuadTreeTerrainBase::_sfUpdateTerrain 
    121133    Update terrain tiles in the next frame. 
    122134*/ 
     135 
    123136/*! \var bool            TiledQuadTreeTerrainBase::_sfPerPixelLighting 
    124     Do per-pixel lighting with normalmap; otherwise generate per-vertex 
    125     normals. 
     137    Do per-pixel lighting with normalmap; otherwise generate per-vertex normals. 
    126138*/ 
     139 
    127140 
    128141void TiledQuadTreeTerrainBase::classDescInserter(TypeObject &oType)