#include <vector>#include <string>#include <iostream>Go to the source code of this file.
Classes | |
| struct | LVector4 |
| struct | LVector3 |
| struct | LVector2 |
| struct | LColor3 |
| struct | LChunk |
| struct | LTri |
| struct | LTriangle |
| struct | LMatrix4 |
| struct | LTriangle2 |
| struct | LMap |
| class | LObject |
| class | LMaterial |
| class | LMesh |
| class | LCamera |
| class | LLight |
| class | LImporter |
| class | L3DS |
Typedefs | |
| typedef unsigned long | ulong |
| typedef unsigned int | uint |
| typedef unsigned char | byte |
Enumerations | |
| enum | LShading { sWireframe, sFlat, sGouraud, sPhong, sMetal } |
| enum | LOptimizationLevel { oNone, oSimple, oFull } |
| typedef unsigned long ulong |
Definition at line 14 of file OSG3DSLoader.h.
| typedef unsigned int uint |
Definition at line 15 of file OSG3DSLoader.h.
| typedef unsigned char byte |
Definition at line 16 of file OSG3DSLoader.h.
| enum LShading |
| enum LOptimizationLevel |