#include <OSG3DSLoader.h>
Inheritance diagram for LObject:

Public Member Functions | |
| LObject () | |
| virtual | ~LObject () |
| virtual const std::string & | GetName () |
| virtual void | SetName (const std::string &value) |
| bool | IsObject (const std::string &name) |
Protected Attributes | |
| std::string | m_name |
Definition at line 121 of file OSG3DSLoader.h.
| LObject::LObject | ( | ) |
Definition at line 219 of file OSG3DSLoader.cpp.
References m_name.
00220 { 00221 m_name = "";//.clear(); 00222 }
| LObject::~LObject | ( | ) | [virtual] |
| const std::string & LObject::GetName | ( | ) | [virtual] |
Definition at line 234 of file OSG3DSLoader.cpp.
References m_name.
Referenced by OSG::A3DSSceneFileType::createMesh().
00235 { 00236 return m_name; 00237 }
| void LObject::SetName | ( | const std::string & | value | ) | [virtual] |
Definition at line 229 of file OSG3DSLoader.cpp.
References m_name.
Referenced by L3DS::ReadCamera(), L3DS::ReadLight(), L3DS::ReadMaterial(), and L3DS::ReadMesh().
| bool LObject::IsObject | ( | const std::string & | name | ) |
std::string LObject::m_name [protected] |
Definition at line 140 of file OSG3DSLoader.h.
Referenced by GetName(), IsObject(), LObject(), and SetName().