#include <OSGRenderAction.h>
Inheritance diagram for OSG::RenderAction:

Public Types | |
| typedef std::map< Material *, DrawTreeNode * > | MaterialMap |
| typedef std::pair< LightChunk *, Matrixr > | LightStore |
| typedef std::pair< SClipPlaneChunk *, Matrix > | ClipPlaneStore |
| typedef boost::function< ResultE(NodeCorePtrConstArg, Action *)> | Functor |
| typedef ActionBase::ResultE(NodeCore::*) | Callback (Action *) |
| enum | ResultE { Continue, Skip, Quit } |
Public Member Functions | |
| virtual | ~RenderAction (void) |
| Destructor. | |
| virtual Action::ResultE | start (void) |
| virtual Action::ResultE | stop (ResultE res) |
| void | push_matrix (const Matrixr &matrix) |
| void | pop_matrix (void) |
| const Matrixr & | top_matrix (void) |
| void | dropGeometry (MaterialDrawable *pGeo) |
| void | dropFunctor (Material::DrawFunctor &func, Material *mat) |
| void | dropLight (Light *pLight) |
| void | undropLight (Light *pLight) |
| void | dropLightEnv (LightEnv *pLightEnv) |
| void | undropLightEnv (LightEnv *pLightEnv) |
| void | dropClipPlane (ClipPlane *pClipPlane) |
| void | undropClipPlane (ClipPlane *pClipPlane) |
| void | setStateSorting (bool s) |
| bool | getStateSorting (void) |
| std::vector< Light * > | getActiveLights (void) |
| UInt32 | getActiveLightsMask (void) |
| UInt32 | getActiveLightsCount (void) |
| const std::vector< UInt32 > & | getLightEnvsLightsState (void) |
| State * | getCurrentState (void) |
| void | setSortTrans (bool bVal) |
| bool | getSortTrans (void) const |
| void | setZWriteTrans (bool bVal) |
| bool | getZWriteTrans (void) const |
| void | setLocalLights (bool bVal) |
| bool | getLocalLights (void) const |
| void | setCorrectTwoSidedLighting (bool bVal) |
| bool | getCorrectTwoSidedLighting (void) const |
| void | setOcclusionCulling (bool bVal) |
| bool | getOcclusionCulling (void) const |
| void | setOcclusionCullingMode (Int32 mode) |
| Int32 | getOcclusionCullingMode (void) const |
| void | setOcclusionCullingPixels (UInt32 pixels) |
| UInt32 | getOcclusionCullingPixels (void) const |
| void | setOcclusionCullingThreshold (UInt32 threshold) |
| UInt32 | getOcclusionCullingThreshold (void) const |
| void | setSmallFeatureCulling (bool bVal) |
| bool | getSmallFeatureCulling (void) const |
| void | setSmallFeaturePixels (Real32 pixels) |
| Real32 | getSmallFeaturePixels (void) const |
| void | setSmallFeatureThreshold (UInt32 threshold) |
| UInt32 | getSmallFeatureThreshold (void) const |
| void | setUseGLFinish (bool s) |
| bool | getUseGLFinish (void) const |
| bool | isSmallFeature (const NodePtr &node) |
| bool | isOccluded (DrawTreeNode *pRoot) |
| void | deleteOcclusionQueriesPool (void) |
| GLuint | getOcclusionQuery (void) |
| GLuint | getOcclusionQuery (NodePtr node) |
| void | setOcclusionQuery (NodePtr node, GLuint occlusionQuery) |
| void | resetOcclusionQueryIndex (void) |
| void | setOcclusionMask (NodePtr node, UInt8 mask) |
| bool | hasGeometryChild (NodePtr node) |
| void | drawOcclusionBB (const Pnt3r &bbmin, const Pnt3r &bbmax) |
| void | drawMultiFrameOcclusionBB (DrawTreeNode *pRoot) |
| void | drawHierarchicalMultiFrameOcclusionBB (const Matrixr &view, NodePtr node) |
| bool | isVisible (Node *node) |
| bool | pushVisibility (void) |
| enter a new level for visibility Return false if node is not visible, true | |
| void | popVisibility (void) |
| void (OSG_APIENTRY *_glGenQueriesARB)(GLsizei | |
| GLuint * | void (OSG_APIENTRY *_glDeleteQueriesARB)(GLsizei |
| GLuint *GLuint * | void (OSG_APIENTRY *_glBeginQueryARB)(GLenum |
| void (OSG_APIENTRY *_glEndQueryARB)(GLenum) | |
| void (OSG_APIENTRY *_glGetQueryObjectuivARB)(GLuint | |
| Viewport * | getViewport (void) const |
| void | setViewport (Viewport *viewport) |
| Camera * | getCamera (void) const |
| void | setCamera (Camera *cam) |
| const Matrixr & | getCameraToWorld (void) |
| Background * | getBackground (void) const |
| void | setBackground (Background *background) |
| Window * | getWindow (void) const |
| void | setWindow (Window *window) |
| StatCollector * | getStatCollector (void) |
| void | setStatCollector (StatCollector *stat) |
| bool | getFrustumCulling (void) const |
| void | setFrustumCulling (bool val=true) |
| bool | getVolumeDrawing (void) const |
| void | setVolumeDrawing (bool val=false) |
| bool | getAutoFrustum (void) const |
| void | setAutoFrustum (bool val=true) |
| const FrustumVolume & | getFrustum (void) const |
| void | setFrustum (FrustumVolume &frust) |
| DrawEnv * | getDrawEnv (void) const |
| UInt32 | selectVisibles (void) |
| Material * | getMaterial (void) const |
| NodePtr | getMaterialNode (void) const |
| void | setMaterial (Material *pMaterial, NodePtr node) |
| void | registerEnterFunction (const FieldContainerType &type, const Functor &func) |
| void | registerLeaveFunction (const FieldContainerType &type, const Functor &func) |
| virtual ResultE | apply (std::vector< NodePtr >::iterator begin, std::vector< NodePtr >::iterator end) |
| virtual ResultE | apply (NodePtrConstArg node) |
| NodePtr | getActNode (void) |
| void | setActNode (NodePtrConstArg node) |
| UInt32 | getNNodes (void) const |
| NodePtr | getNode (int index) |
| void | addNode (NodePtrConstArg node) |
| void | useNodeList (void) |
| UInt32 | getTravMask (void) const |
| void | setTravMask (UInt32 val) |
| bool | operator< (const Action &other) |
| assignment | |
| bool | operator== (const Action &other) |
| bool | operator!= (const Action &other) |
| unequal | |
Static Public Member Functions | |
| static RenderAction * | create (void) |
| create a new DrawAction by cloning the prototype | |
| static void | setPrototype (RenderAction *pPrototype) |
| prototype access after setting the prototype all new DrawActions are clones of it | |
| static RenderAction * | getPrototype (void) |
| static void | registerEnterDefault (const FieldContainerType &type, const Action::Functor &func) |
| Default registration. static, so it can be called during static init. | |
| static void | registerLeaveDefault (const FieldContainerType &type, const Action::Functor &func) |
| static void | setPrototype (Action *proto) |
Public Attributes | |
| GLuint *GLuint * | GLuint |
| GLenum | |
Static Public Attributes | |
| static StatElemDesc< StatTimeElem > | statDrawTime |
| static StatElemDesc< StatIntElem > | statNMaterials |
| static StatElemDesc< StatIntElem > | statNMatrices |
| static StatElemDesc< StatIntElem > | statNGeometries |
| static StatElemDesc< StatIntElem > | statNTransGeometries |
| static StatElemDesc< StatStringElem > | statNOcclusionMode |
| static StatElemDesc< StatIntElem > | statNOcclusionTests |
| static StatElemDesc< StatIntElem > | statNOcclusionCulled |
| static const Int32 | OcclusionStopAndWait = 1 |
| static const Int32 | OcclusionMultiFrame = 2 |
| static const Int32 | OcclusionHierarchicalMultiFrame = 6 |
| static StatElemDesc< StatTimeElem > | statTravTime |
| static StatElemDesc< StatIntElem > | statCullTestedNodes |
| static StatElemDesc< StatIntElem > | statCulledNodes |
Protected Types | |
| typedef DrawActionBase | Inherited |
| typedef std::map< Int32, DrawTreeNode * > | SortKeyMap |
| typedef std::map< Real, DrawTreeNode * > | TransSortMap |
| typedef std::map< Int32, TransSortMap > | TransSortKeyMap |
| typedef std::map< Real, DrawTreeNode * > | OCMap |
Protected Member Functions | |
| RenderAction (void) | |
| Constructor. | |
| RenderAction (const RenderAction &source) | |
| Copy-Constructor. | |
| void | operator= (const RenderAction &source) |
| virtual std::vector< Functor > * | getDefaultEnterFunctors (void) |
| assignment | |
| virtual std::vector< Functor > * | getDefaultLeaveFunctors (void) |
| void | dump (DrawTreeNode *pRoot, UInt32 uiIndent) |
| void | updateShader (State *state) |
| virtual void | draw (DrawTreeNode *pRoot) |
| void | updateTopMatrix (void) |
| Constructor Destructor. | |
| void | activateLocalLights (DrawTreeNode *pRoot) |
| void | activateLocalClipPlanes (DrawTreeNode *pRoot) |
| void | getMaterialStates (Material *mat, std::vector< State * > &states) |
| ResultE | callEnter (NodeCorePtrConstArg core) |
| ResultE | callLeave (NodeCorePtrConstArg core) |
| ResultE | recurse (NodePtrConstArg node) |
| ResultE | callNewList (void) |
Static Protected Member Functions | |
| static bool | terminateEnter (void) |
| static bool | terminateLeave (void) |
| static ResultE | _defaultEnterFunction (NodeCorePtrConstArg node, Action *action) |
| static ResultE | _defaultLeaveFunction (NodeCorePtrConstArg node, Action *action) |
Protected Attributes | |
| DrawTreeNodeFactory * | _pNodeFactory |
| UInt32 | _uiMatrixId |
| MatrixStore | _currMatrix |
| Matrixr | _camInverse |
| std::vector< MatrixStore > | _vMatrixStack |
| MaterialMap | _mMatMap |
| SortKeyMap | _pMatRoots |
| TransSortKeyMap | _pTransMatRoots |
| DrawTreeNode * | _pNoStateSortRoot |
| DrawTreeNode * | _pNoStateSortTransRoot |
| OCMap | _ocRoot |
| UInt32 | _uiActiveMatrix |
| State * | _pActiveState |
| UInt32 | _uiNumMaterialChanges |
| UInt32 | _uiNumMatrixChanges |
| UInt32 | _uiNumGeometries |
| UInt32 | _uiNumTransGeometries |
| UInt32 | _uiNumOcclusionTests |
| UInt32 | _uiNumOcclusionCulled |
| bool | _bSortTrans |
| bool | _bZWriteTrans |
| bool | _bLocalLights |
| bool | _bCorrectTwoSidedLighting |
| bool | _bOcclusionCulling |
| Int32 | _occlusionCullingMode |
| UInt32 | _occlusionCullingPixels |
| UInt32 | _occlusionCullingThreshold |
| UInt32 | _currentOcclusionQueryIndex |
| std::vector< NodePtr > | _occluded_nodes |
| std::set< UInt32 > | _hier_occlusions |
| UInt32 | _occ_bb_dl |
| bool | _bSmallFeatureCulling |
| Real32 | _smallFeaturesPixels |
| UInt32 | _smallFeaturesThreshold |
| Matrixr | _worldToScreenMatrix |
| bool | _useGLFinish |
| std::vector< LightStore > | _vLights |
| std::vector< Light * > | _lightsMap |
| UInt32 | _lightsState |
| UInt32 | _activeLightsState |
| UInt32 | _activeLightsCount |
| UInt32 | _activeLightsMask |
| std::vector< std::vector< UInt32 > > | _lightsTable |
| std::vector< UInt32 > | _lightsPath |
| std::vector< UInt32 > | _lightEnvsLightsState |
| std::vector< ClipPlaneStore > | _vClipPlanes |
| std::vector< ClipPlane * > | _clipPlanesMap |
| UInt32 | _clipPlanesState |
| UInt32 | _activeClipPlanesState |
| UInt32 | _activeClipPlanesCount |
| UInt32 | _activeClipPlanesMask |
| std::vector< std::vector< UInt32 > > | _clipPlanesTable |
| std::vector< UInt32 > | _clipPlanesPath |
| bool | _stateSorting |
| std::vector< FrustumVolume::PlaneSet > | _visibilityStack |
| GLuint | _occlusionQuery |
| std::vector< GLuint > | _occlusionQueriesPool |
| std::map< UInt32, GLuint > | _occlusionQueries |
| Int32 | _cgChunkId |
| Int32 | _cgfxChunkId |
| Int32 | _shlChunkId |
| Camera * | _camera |
| Background * | _background |
| Window * | _window |
| Viewport * | _viewport |
| StatCollector * | _statistics |
| bool | _frustumCulling |
| bool | _volumeDrawing |
| bool | _autoFrustum |
| FrustumVolume | _frustum |
| Material * | _pMaterial |
| NodePtr | _pMaterialNode |
| Matrixr | _mCameraToWorld |
| DrawEnv * | _pDrawEnv |
| std::vector< Functor > | _enterFunctors |
| std::vector< Functor > | _leaveFunctors |
| NodePtr | _actNode |
| std::vector< NodePtr > * | _actList |
| bool | _useNewList |
| std::vector< NodePtr > | _newList |
| UInt32 | _travMask |
Static Protected Attributes | |
| static RenderAction * | _pPrototype = NULL |
| the prototype which is copied to create new actions | |
| static std::vector< Functor > * | _vDefaultEnterFunctors = NULL |
| Default functors for instantiation. | |
| static std::vector< Functor > * | _vDefaultLeaveFunctors = NULL |
| static UInt32 | _arbOcclusionQuery |
| static UInt32 | _funcGenQueriesARB = Window::invalidFunctionID |
| static UInt32 | _funcDeleteQueriesARB = Window::invalidFunctionID |
| static UInt32 | _funcBeginQueryARB = Window::invalidFunctionID |
| static UInt32 | _funcEndQueryARB = Window::invalidFunctionID |
| static UInt32 | _funcGetQueryObjectuivARB = Window::invalidFunctionID |
Friends | |
| class | ShadowViewport |
Classes | |
| struct | MatrixStore |
Definition at line 90 of file OSGRenderAction.h.
| typedef std::map<Material *, DrawTreeNode *> OSG::RenderAction::MaterialMap |
Definition at line 102 of file OSGRenderAction.h.
| typedef std::pair<LightChunk *, Matrixr > OSG::RenderAction::LightStore |
Definition at line 103 of file OSGRenderAction.h.
| typedef std::pair<SClipPlaneChunk *, Matrix > OSG::RenderAction::ClipPlaneStore |
Definition at line 104 of file OSGRenderAction.h.
typedef DrawActionBase OSG::RenderAction::Inherited [protected] |
typedef std::map<Int32, DrawTreeNode *> OSG::RenderAction::SortKeyMap [protected] |
Definition at line 296 of file OSGRenderAction.h.
typedef std::map<Real, DrawTreeNode *> OSG::RenderAction::TransSortMap [protected] |
Definition at line 299 of file OSGRenderAction.h.
typedef std::map<Int32, TransSortMap > OSG::RenderAction::TransSortKeyMap [protected] |
Definition at line 300 of file OSGRenderAction.h.
typedef std::map<Real, DrawTreeNode *> OSG::RenderAction::OCMap [protected] |
Definition at line 306 of file OSGRenderAction.h.
typedef boost::function<ResultE (NodeCorePtrConstArg, Action *)> OSG::Action::Functor [inherited] |
Definition at line 101 of file OSGAction.h.
typedef ActionBase::ResultE(NodeCore::*) OSG::Action::Callback(Action *) [inherited] |
Definition at line 103 of file OSGAction.h.
enum OSG::ActionBase::ResultE [inherited] |
Definition at line 71 of file OSGActionBase.h.
00072 { 00073 Continue, // continue with my children 00074 Skip, // skip my children 00075 // really needed? Cancel, 00076 // skip my brothers, go one step up 00077 Quit // forget it, you're done 00078 };
| RenderAction::~RenderAction | ( | void | ) | [virtual] |
Definition at line 504 of file OSGRenderAction.cpp.
References _occ_bb_dl, _occlusionQuery, _pNodeFactory, and deleteOcclusionQueriesPool().
00505 { 00506 delete _pNodeFactory; 00507 00508 #ifndef OSG_WINCE 00509 if(_occ_bb_dl != 0) 00510 glDeleteLists(_occ_bb_dl, 1); 00511 00512 if(_occlusionQuery != 0) 00513 _glDeleteQueriesARB(1, &_occlusionQuery); 00514 #endif 00515 00516 deleteOcclusionQueriesPool(); 00517 }
| RenderAction::RenderAction | ( | void | ) | [protected] |
Definition at line 266 of file OSGRenderAction.cpp.
References _arbOcclusionQuery, _cgChunkId, _cgfxChunkId, OSG::Action::_enterFunctors, _funcBeginQueryARB, _funcDeleteQueriesARB, _funcEndQueryARB, _funcGenQueriesARB, _funcGetQueryObjectuivARB, OSG::Action::_leaveFunctors, _pNodeFactory, _shlChunkId, _vDefaultEnterFunctors, _vDefaultLeaveFunctors, NullFC, OSG_DLSYM_UNDERSCORE, OSG::Window::registerExtension(), OSG::Window::registerFunction(), OSG::subRef(), and OSG::SingletonHolder< SingletonT >::the().
Referenced by create().
00266 : 00267 Inherited (), 00268 _pNodeFactory (NULL), 00269 00270 _uiMatrixId (0), 00271 _currMatrix (), 00272 _vMatrixStack (), 00273 00274 _mMatMap (), 00275 00276 _pMatRoots (), 00277 _pTransMatRoots (), 00278 _pNoStateSortRoot (NULL), 00279 _pNoStateSortTransRoot(NULL), 00280 00281 _ocRoot (), 00282 _uiActiveMatrix (0), 00283 _pActiveState (NULL), 00284 00285 _uiNumMaterialChanges(0), 00286 _uiNumMatrixChanges (0), 00287 _uiNumGeometries (0), 00288 _uiNumOcclusionTests (0), 00289 _uiNumOcclusionCulled(0), 00290 _uiNumTransGeometries(0), 00291 00292 _bSortTrans (true), 00293 _bZWriteTrans (false), 00294 _bLocalLights (false), 00295 _bCorrectTwoSidedLighting (false), 00296 _bOcclusionCulling (false), 00297 _occlusionCullingMode (OcclusionStopAndWait), 00298 _occlusionCullingPixels (0), 00299 _occlusionCullingThreshold(64), 00300 _currentOcclusionQueryIndex(0), 00301 _occluded_nodes (), 00302 _hier_occlusions (), 00303 _occ_bb_dl (0), 00304 00305 _bSmallFeatureCulling (false), 00306 _smallFeaturesPixels (10.0f), 00307 _smallFeaturesThreshold (32), 00308 _worldToScreenMatrix (), 00309 00310 _useGLFinish (true), 00311 00312 _vLights(), 00313 _lightsMap(), 00314 _lightsState(0), 00315 _activeLightsState(0), 00316 _activeLightsCount(0), 00317 _activeLightsMask(0), 00318 00319 _lightsTable(), 00320 _lightsPath(), 00321 _lightEnvsLightsState(), 00322 00323 _vClipPlanes(), 00324 _clipPlanesMap(), 00325 _clipPlanesState(0), 00326 _activeClipPlanesState(0), 00327 _activeClipPlanesCount(0), 00328 _activeClipPlanesMask(0), 00329 00330 _clipPlanesTable(), 00331 _clipPlanesPath(), 00332 00333 _stateSorting(true), 00334 _visibilityStack(), 00335 00336 _occlusionQuery (0), 00337 _occlusionQueriesPool (), 00338 _occlusionQueries (), 00339 00340 _glGenQueriesARB (NULL), 00341 _glDeleteQueriesARB (NULL), 00342 _glBeginQueryARB (NULL), 00343 _glEndQueryARB (NULL), 00344 _glGetQueryObjectuivARB (NULL), 00345 00346 _cgChunkId(-1), 00347 _cgfxChunkId(-1), 00348 _shlChunkId(-1) 00349 { 00350 if(_vDefaultEnterFunctors != NULL) 00351 _enterFunctors = *_vDefaultEnterFunctors; 00352 00353 if(_vDefaultLeaveFunctors != NULL) 00354 _leaveFunctors = *_vDefaultLeaveFunctors; 00355 00356 _pNodeFactory = new DrawTreeNodeFactory; 00357 00358 _arbOcclusionQuery = Window::registerExtension("GL_ARB_occlusion_query"); 00359 _funcGenQueriesARB = Window::registerFunction (OSG_DLSYM_UNDERSCORE"glGenQueriesARB", _arbOcclusionQuery); 00360 _funcDeleteQueriesARB = Window::registerFunction (OSG_DLSYM_UNDERSCORE"glDeleteQueriesARB", _arbOcclusionQuery); 00361 _funcBeginQueryARB = Window::registerFunction (OSG_DLSYM_UNDERSCORE"glBeginQueryARB", _arbOcclusionQuery); 00362 _funcEndQueryARB = Window::registerFunction (OSG_DLSYM_UNDERSCORE"glEndQueryARB", _arbOcclusionQuery); 00363 _funcGetQueryObjectuivARB = Window::registerFunction (OSG_DLSYM_UNDERSCORE"glGetQueryObjectuivARB", _arbOcclusionQuery); 00364 00365 // we can't include OSGCGChunk here because it is in Contrib ... 00366 StateChunkPtr cgChunk = dynamic_cast<StateChunkPtr>(FieldContainerFactory::the()->createContainer("CGChunk")); 00367 if(cgChunk != NullFC) 00368 { 00369 _cgChunkId = cgChunk->getClass()->getId(); 00370 subRef(cgChunk); 00371 } 00372 00373 // we can't include OSGCGFXChunk here because it is in Contrib ... 00374 StateChunkPtr cgfxChunk = dynamic_cast<StateChunkPtr>(FieldContainerFactory::the()->createContainer("CGFXChunk")); 00375 if(cgfxChunk != NullFC) 00376 { 00377 _cgfxChunkId = cgfxChunk->getClass()->getId(); 00378 subRef(cgfxChunk); 00379 } 00380 00381 StateChunkPtr shlChunk = dynamic_cast<StateChunkPtr>(FieldContainerFactory::the()->createContainer("SHLChunk")); 00382 if(shlChunk != NullFC) 00383 { 00384 _shlChunkId = shlChunk->getClass()->getId(); 00385 subRef(shlChunk); 00386 } 00387 }
| RenderAction::RenderAction | ( | const RenderAction & | source | ) | [protected] |
Definition at line 393 of file OSGRenderAction.cpp.
References _pNodeFactory.
00393 : 00394 Inherited (source), 00395 _pNodeFactory (NULL), 00396 00397 _uiMatrixId (source._uiMatrixId), 00398 _currMatrix (source._currMatrix), 00399 _vMatrixStack (source._vMatrixStack), 00400 00401 _mMatMap (source._mMatMap), 00402 00403 _pMatRoots (source._pMatRoots), 00404 _pTransMatRoots (source._pTransMatRoots), 00405 _pNoStateSortRoot (source._pNoStateSortRoot), 00406 _pNoStateSortTransRoot(source._pNoStateSortTransRoot), 00407 00408 _ocRoot (source._ocRoot), 00409 00410 _uiActiveMatrix (source._uiActiveMatrix), 00411 _pActiveState (source._pActiveState), 00412 00413 _uiNumMaterialChanges(source._uiNumMaterialChanges), 00414 _uiNumMatrixChanges (source._uiNumMatrixChanges), 00415 _uiNumGeometries (source._uiNumGeometries), 00416 _uiNumOcclusionTests (source._uiNumOcclusionTests), 00417 _uiNumOcclusionCulled(source._uiNumOcclusionCulled), 00418 _uiNumTransGeometries(source._uiNumTransGeometries), 00419 00420 _bSortTrans (source._bSortTrans), 00421 _bZWriteTrans (source._bZWriteTrans), 00422 _bLocalLights (source._bLocalLights), 00423 _bCorrectTwoSidedLighting (source._bCorrectTwoSidedLighting), 00424 _bOcclusionCulling (source._bOcclusionCulling), 00425 _occlusionCullingMode (source._occlusionCullingMode), 00426 _occlusionCullingPixels (source._occlusionCullingPixels), 00427 _occlusionCullingThreshold (source._occlusionCullingThreshold), 00428 _currentOcclusionQueryIndex(source._currentOcclusionQueryIndex), 00429 _occluded_nodes (source._occluded_nodes), 00430 _hier_occlusions (source._hier_occlusions), 00431 _occ_bb_dl (source._occ_bb_dl), 00432 00433 _bSmallFeatureCulling (source._bSmallFeatureCulling), 00434 _smallFeaturesPixels (source._smallFeaturesPixels), 00435 _smallFeaturesThreshold (source._smallFeaturesThreshold), 00436 _worldToScreenMatrix (source._worldToScreenMatrix), 00437 00438 _useGLFinish (source._useGLFinish), 00439 00440 _vLights (source._vLights), 00441 _lightsMap (source._lightsMap), 00442 _lightsState (source._lightsState), 00443 _activeLightsState (source._activeLightsState), 00444 _activeLightsCount (source._activeLightsCount), 00445 _activeLightsMask (source._activeLightsMask), 00446 00447 _lightsTable (source._lightsTable), 00448 _lightsPath (source._lightsPath), 00449 _lightEnvsLightsState(source._lightEnvsLightsState), 00450 00451 _vClipPlanes (source._vClipPlanes), 00452 _clipPlanesMap (source._clipPlanesMap), 00453