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This directory hierarchy is sorted roughly, but not completely, alphabetically:
Source
Base
Base
Depreciated
Field
Wrapper
Network
Base
Socket
Threading
Contrib
BackgroundLoader
Manipulators
System
Action
Base
IntersectAction
RenderAction
RenderTraversal
Cluster
Base
Server
Window
BalancedMultiWindow
Base
MultiDisplay
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Depreciated
State
FieldContainer
Attachments
Base
Fields
Wrapper
Misc
Mixins
Node
FileIO
3DS
Base
OBJ
OSB
OSG
RAW
ScanParseSkel
WRL
GraphOp
Image
FileIO
WS
Material
Base
Simple
NodeCores
Drawables
Base
Geometry
Base
WS
Iterator
Properties
Util
Wrapper
Particles
Terrain
QuadTree
Groups
Base
HDR
Light
Shadow
Base
Engines
Misc
Stage
RenderingBackend
State
ARBProgram
Auxiliary
Base
WS
NVidia
OpenGL
SHL
Parameter
Statistics
Base
Foregrounds
Text
Window
Background
Base
Camera
Foreground
FrameBufferObjects
Utilities
Viewport
WindowSystem
GLUT
X