Ticket #33 (new enhancement)

Opened 2 years ago

Change Image::setData(const UInt8 *data) to setData(const void *data)

Reported by: DominikRau Assigned to: dirk
Priority: minor Milestone: 2.0 Beta
Component: System Version:
Keywords: Cc:
Completion:

Description

Although most people use UInt8 image data most of the time, this is really confusing when someone is using for example float textures. To generalize this a little bit, I suggest to change the data set methods (and constructor and so on) to void*.